Crying Man 4 2005

16:42 2 February 2008

Crying Man 4 was a collaboration with Melbourne artist Lyndal Jones, and an extension of Lyndal’s Crying Man series. Installed at Artspace Sydney, Crying Man 4 was developed during a residency at the Artspace studios.Media: 3 channels of video; sync sound; flown double sided screens

The Uncertainty Principle 2007

16:23 2 February 2008

This solo photographic show at Australian Centre for Photography explores the metaphysical conundrum of ‘nature’ in a post nature age. Examining our sifting relationships to the natural world, The Uncertainty Principle references Heisenberg’s early 20Cth axiom in a meditation on movement, perception and the annihilation of time and space in our current technological age. The photos are semi transparent when seen front on and opaque when viewed from the side, creating an affect that embodies the theme. Media: digital photographs on voile; wall painting.

sub_scape 2005

11:21 2 February 2008

sub_scape is a real-time generative system for manipulating data streams. The system samples, folds and re maps one data set onto another. The data sets comprise numerical data, and data streams of video and audio. Using elegant rules, sub_scape generates poetic ecologies of sound and image. What emerge from the system are aesthetic complexes and evolving patterns, along with anomalies, turbulence and recursive effects. The system exhibits confluence, paradox, metaphor and commentary, arising from the intriguing combinations of source data and formal strategies. sub_scape is housed in a periscope object for single visitor use. The periscope has an in-built screen. The visitor sits to view the display. By turning the periscope horizontally, the visitor changes the data flows and effects. There have been 3 iterations of sub_scape – sub_scapeBALTIC at ISEA2004 Helsinki; sub_scapePROOF at Australian Centre for the Moving Image (ACMI) 2005 for PROOF: the act of seeing with one’s own eyes; and sub_scapeMACHINIMA.  Media: subscape software; video/audio feed; real time effects; aluminium periscope with audience interactivity.  DOWNLOADsub_scape.pdf 

Life After Wartime 1999 – ongoing

19:44 22 December 2007

Life After Wartime is a suite of multimedia artworks by Kate Richards and Ross Gibson. Based on 3000 archival scene-of-crime images from Sydney and thousands of evocative texts by Gibson, each iteration within the suite uses various design and interaction techniques to engage its audience.The suite comprises: Crime Scene – 1999-2000 – Justice & Police Museum Sydney and touring; Darkness Loiters – 2000 – an interactive story engine; Life After Wartime CD-ROM – 2003 – exhibited nationally and internationally, for sale through the artists, funded by the Australian Film Commission. Life After Wartime live with The Necks – Adelaide Fringe Festival 2001 and Sydney Opera House 2003 – a live improvised event with world renowned jazz trio The Necks; Street XRays – 2005 – Gibson’s re-photography installation at ACMI. Bystander – 2007 – a 5 channel interactive and immersive video installation at The Performance Space@CarriageWorks Sydney 2007. For more information on the projects DOWNLOADarticle.pdf

Bystander 2007

19:42 22 December 2007

Part of the Life After Wartime suite, Bystander is a 5-channel interactive software system. The work is installed in a 7-metre-wide pentagonal frame comprised of five projection-screens and surround sound audio which visitors enter – up to 10 at once. All round them, a spirit-world of images, texts and sound gets composed in response to their movement, mass and attentiveness. The room is a kind of performative story-generator haunted by Sydney’s recent past. Depending on the behaviour of visitors, a variable and volatile world of audiovisual narrative evolves endlessly but cogently. Bystander exhibits emergent behaviours – complex narrative, aesthetic and semantic patterns emerge out of simple, elegant rules and interface.

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Wayfarer 2007

08:53 22 December 2007

Wayfarer is a realtime game and multimedia event for four performers, four audience groups and passersby.Using their voices, each audience group will direct performers to explore and undertake a series of tasks inside the new and largely unknown Carriageworks building, hidden from the audience’s view. The audience will track their performer’s progress via streamed video, audio and locative data on large exterior projection screens.

Wayfarer is a truly hybrid concept, where live and mediated performance, urban choreography, tactical media, parkour, neo-situationist strategies, gameplay and site specificity come together in a volatile mix.


SMH Preview

RealTime Review


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