BloodBath 2010

14:13 11 October 2021

Artists/Producers Linda Dement, Kate Richards.

Collaborating Artists Sarah Waterson, Nancy Mauro-Flude, Francesca da Rimini. Hordern Pavillion, Sydney.Funded Australia Council for The Arts.

Five women artists take live movement data from roller derby players; each artist using the data to trigger, animate, interact and create a live video projection at Sydney’s Hordern Pavillion.


Kurrobori 2021

20:32 14 September 2021



This original dance video by Peta Strahan (Jannawi Dance Clan), was specially commissioned by Kate Richards for the NT and WSU. Through dance, image and song, the work interprets elements of the Dharug creation story of Kurrobori, who ‘comes from the Spirit Land which exists in the Morning Star’ (aka Venus). Deploying both contemporary and traditional dance, Strahan and the Jannawi Clan evoke the Sea Spirits, the Storytellers, Kurrobori herself, the formation of the land, and the plants and flowers she ‘caused’ (the white waratah is featured here). The video was recorded at Shaw’s Creek, on the Lands of the Boorooberongal Clan, Dharug Nation.


Kurrobori on Vimeo  on YouTube


Choreographer, Concept Peta Strahan

Creative Producer Kate Richards

Videographer/Compositer Miguel Felipe Valenzuela

Additional Camera Sam Freeman (drone); Sean James Cassidy (studio)


Jannawi Dancers

Peta Strahan

Dubs Yunupingu

Guppi Yunupingu

Bianca Williams

Aroha Pehi

Katie Leslie

Mia Niuqila

Jumikah Donovan

Shanaya Donovan

Songman Traditional Dance Matthew Doyle

Contemporary star music (the late )David Page

Recorded on Dharug Land at Shaw’s Creek Aboriginal Place, NSW and on Gadigal Land (Sydney Props and Photo Studio)

Thanks to Jasmin Gulash; Corina Norman, Raelene Billedo of Dharug Ngurra Aboriginal Corporation; to Shaw’s Creek Custodian Julie Webb; NSWNPWS.

Art Highlights

17:55 5 February 2019

Keywords for my art practice are innovation, aesthetic treatments, platform agnostic,  and user experience design.  I am a long standing Sydney media artist who has been innovating with film, video and interactive multimedia for 25 years. Working in  collaboration and alone in Australia and internationally, my media artworks have widely leveraged most new media platforms and channels, from generative software (sub_scape with Sarah Waterson 2004-2006), Second Life multiple user world (Macbeth in 2nd Life 2014)  to interactive projections (Bystander 2007, Live After Wartime Live with The Necks 2003, Encoded with Stalker Theatre Co 2011, Bloodbath 2010), and VR (The Rocks VR 2016, Bandami Web GL commission 2017).  My groundbreaking collaborations include the pre-eminent Australian database imaginaries project, Life After Wartime (with Ross Gibson, the live-streamed gaming and social engagement project Wayfarer (with Martyn Coutts 2007-2009 voted one of the top 10 “simple, brilliant initiatives, enterprises and ideas that get on with the job of triggering and networking public association for public good” by influential blogger David Barrie in 2008.); a world’s first virtual and interactive Shakespeare in the Second Life project in Foul Whisperings, Strange Matters (with Kereen Ely Harper and Angela Thomas 2008); the live data visualisation and poetics engine ‘sub_scape’ (with Sarah Waterson 2003-2007), and the live video and roller derby data event Bloodbath in association with the Sydney Roller Derby League which premiered at Sydney’s Hordern Pavilion in 2011 (with Linda Dement, Sarah Waterson, Nancy Mauro Flude and Francesca di Rimini). I have exhibited at the Australian Centre for the Moving Image, The Performance Space at Carriageworks, the Blake Prize Director’s Cut, The Australian Centre for Photography, The Centre for Contemporary Photography Melbourne, the International Symposium for Electronic Art Sydney, Belfast and Helsinki, Experimenta, the Art Gallery of NSW and the Sydney Opera House amongst others. As a new media dramaturge, I have brought considerable experience to theatre groups such as Sydney’s Urban Theatre Projects and Stalker. I have also produced multimedia projects for a variety of clients including Badanami Centre for Indigenous Education, Sydney Harbour Foreshore Authority, Sydney Olympic Park, The Australian War Memorial, Landini Associates, the Museum of Sydney and the Justice and Police Museum. In 2018 I was busy with projects including producing and co-writing/editing a 3 channel video installation A Drone Opera (CarriageWorks 2019), consulting on a VIVE VR project for Urban Theatre Projects and co-devising the VR engine FoVoE. I am the Post Graduate Co-ordinator for Creative Industries at Western Sydney University and leader of Western’s Experiential and Immersive Research Lab. For a full biography and bibliography please go to

Dyarubbin Baragula VR

19:42 21 January 2019

‘The lowlands flood’, the Booroborwongal clan warned the invaders. We settled anyway; floods regularly devastated the Hawkesbury colonists from 1780. In Dyarubbin Baragula VR [Dharug for Hawkesbury Floodtide], users in a CGI night-time flood-scape stand in rising and ebbing waters. Grasping luminescent pre- and post-contact objects suspended in the swirling darkness, triggers tales from many perspectives.

Jannawi 4

Floods are artistic and unconscious/dream metaphors for great forces sweeping away eras and structures, the turning-upside-down of the known world, the fear and horror of what lies beneath, of being dragged under and swept away. Invasion swept away so much of the culture, lives, crops, hunting and infrastructure of the Booroborwongal. The colonists’ destruction, clearing and ‘farming’ exacerbated flooding, the great river takes its revenge over and over.


Aesthetically, Dyarubbin Baragula is dark waters, atmospheric, mesmerising. Illumination comes from an aesthetic and design strategy in which local natural materials (bark, insects, fish scales, minerals, fur, cotton) are scanned using confocal microscopy which captures their natural bio-luminescence and bio-flourescence (minerals, such as quartz which were deployed extensively by the Dharug). This bio-luminescence will be used to animate, texture and bring alive the night-time flood-scape and objects. The bio-luminescence represents the life forces of objects made from natural materials and that of the land itself. The water is made volumetric by swarms of fish and/or smaller debris.


The user experience is to stand thigh-deep in the edge of the ebbing and flowing waters, feeling their force with the racket of the flood in your ears, the waters stretching into the dark infinity. There is a forest behind, sentry-like. In the water, you can spot suspended objects, alive with bio-luminescence, bedevilled by water spirits, flowing towards and slipping away from you. An indigenous tool, a nightdress, an old tin, a school pin. We touch the objects; they touch us. Using the emotionally immersive, innovative potential of VR, Dyarubbin Baragula aims to increase curiosity, empathy and understanding of an iconic Sydney site, it’s histories and post-contact relations. The project mobilises Post-Colonial Gothic aesthetics and themes to enliven and re-imagine intertwining connections between local Indigenous and non-Indigenous “environmental narratives”[i], using objects as reliquaries for stories.

[i] Karskens, G. 2016. Floods and Flood-mindedness in Early Colonial Australia. Environmental History, Vol. 21, No. 2, pp. 315-342. The University of Chicago Press on behalf of American Society for Environmental History and Forest History Society.



Wiradjuri Murriyang 2017

20:54 19 November 2017

This collaborative project between Wiradjuri Artist Scott ‘Sauce’ Towney, astronomer Trevor Leahman, Cementa Biennale Kandos and EIRL WSU comprised original astronomy objects by Towney embedded in astronomical visualisations by Leahman.

Reverie 2015

18:33 19 November 2017

Single Channel HD video duration 7’40 sec stereo audio. Reverie was selected for The Director’s Cut, The Blake Prize 2015.


Reverie is a single channel video made in 2015 at the international artist’s residency Intercreate – SCANZ in New Plymouth, NZ. The residency theme was “Water and Peace”. Reverie draws on Islamic and indigenous spiritual traditions of non-figurative pattern-making from nature, as an aid to contemplation, lucid dreaming and meditation. Comprising video shot at the mouth and at the head waters of the sacred Oakura River in the Taranaki, NZ, and percussion by drummer Jeff Wegener, Reverie deploys gently changeful rhythms and dynamics, embodying the infinite self-similarity yet constant variance of watery forms as they unfold across time.

The work operates on affective, pre-cognitive levels. The subtle but constant variances of water – influenced by turbidity, surface tension, light refraction, wind, angle – contained and refracted within the kaleidoscopic form, are intended to evoke a stimulating yet meditative experience – a short term detachment from one’s surroundings, in short a reverie.

At the same time, water is a universal metaphor for consciousness, perception and feeling. Water features in many cultures as a symbol for abundance, transformation and depth potential, from the clearest fresh running stream, to the darkest ocean valley, manifesting in the stories and shapes of water gods, goddesses and creatures – some personifying the dangers of visiting ‘the depths’, others celebrating the brave spirit of those who do. Some – like Neptune of the western pantheon – represent both the beauty and intensity of grand illusion, and the crashing depths of dis-illusion. With its soulful combination of constancy, ubiquity and infinite variance, water is used to self-communicate our state of consciousness.



A Drone Opera 2016

16:54 19 November 2017

Recalling the myth of Icarus, A Drone Opera charts the wonder and potential of a magical new technology, the attendant moral panic and the hubris that sabotages the initial promise. Drawing on the secretive subculture of DIY drone-makers, researchers and hackers,

A Drone Opera explores the role of drone technology and its complex and contested status in public life.


Three Channel Video installation – exhibited Carriage Works, Sydney 2019.

Unhomely 2013

16:39 19 November 2017

Multi-channel installation from the Life After Wartime suite.

Seven channels of video in a Neo Georgian house in Sydney’s Rocks.

Commissioned by the International Symposium of Electronic Art (ISEA) Sydney and Sydney Harbour Foreshore Authority (SHFA)

grove 2014

11:59 9 May 2016

An installation comprised of an array of computer controlled lights, haze, rubber crumb, rock salt.

Travels in Beautiful Desolation 2009

13:40 3 February 2010

“Gondwana” is a galaxy of the imagination created using astronomical visualisations from the Research School of Astronomy and Astrophysics at Mt Stromlo, Canberra.  It is a playful riff on astronomical data, scientific research, cosmology and allegorical discourses.

Realised in a games engine by James Hudson of Nocturnal, with an immersive interactive interface using handheld navigation and augmented reality ‘heads up’ display.

Astronomical visualisations are combined in aesthetic, striking and original ways. The galaxy is complete with fictional constellations imagined for the southern skies. My aim is to explore the premise that the universe is complex and ecological in the sense of a generative system – it is outcome and process. The universe is not just an engineering equation but is informed by creative intelligence, ordering principles, patterns, significance and aesthetics. Does it posses a kind of intelligence with aesthetic qualities as well as mathematical ones? What can folk sciences and naive ontologies offer current astrophysical problems? How can we come to terms with a universe that is expanding and accelerating, from each point in it? I am working experimentally with astronomical visualisations (3d), scientific language, cosmology (current theoretical dilemmas of mythical proportions) and folk sciences (Aboriginal and classical), to explore the gaps and connections between science and spirituality, fact and speculation. Exhibited at DreamWorlds – Australian Moving Image in Beijing and regional China 2010.

Developed during a residency at the Research School for Astronomy and Astrophysics, ANU with help from Professor Brian Schmidt and James Hudson from Nocturnal.