Archive for the ‘Art’ Category

eclipse

eclipse is a fictional galaxy created in a games engine, which is built by Melbourne developers, Nocturnal. It synthesises astronomical data, scientific research, cosmology and allegorical discourses in a games engine with an immersive interactive interface using wii-mote navigation and augmented reality ‘heads up’ display.

My aim is to explore the premise that the universe is complex and ecological in the sense of a generative system – it is outcome and process. The universe is not just an engineering equation but is informed by creative intelligence, ordering principles, patterns, significance and aesthetics. Does it posses a kind of intelligence with aesthetic qualities as well as mathematical ones? What can folk sciences and naive ontologies offer current astrophysical problems? How can we come to terms with a universe that is expanding and accelerating, from each point in it? I am working experimentally with astronomical visualisations (3d), scientific language, cosmology (current theoretical dilemmas of mythical proportions) and folk sciences (Aboriginal and classical), to explore the gaps and connections between science and spirituality, fact and speculation.

Developed during a residency at the Research School for Astronomy and Astrophysics, ANU with help from Professor Brian Schmidt and James Hudson from Nocturnal.

eclipse project description PDF

Dawes Point

Development stage of a multi-disciplinary performance work based on the notebooks of First Fleet marine/astronomer/surveyor William Dawes who recorded his encounters between 1788-1790 with the indigenous peoples of the Sydney foreshore area most notably young Cadigal woman, Patyegarang.

The investigation of the historical source material is not an end in itself, and we are not looking to dramatize history by ‘mimicking’ the encounter between Dawes and Pateygarang. The historical documents are a provocation to stimulate investigation and debate between the artists (and the audience).

The live action process will involve the opening up of the primary source notebook text through the actor’s physiology of movement, voice, physical and emotional inter-relationships with Dawes text (words, correction marks, and spaces/silences between the words) and each other. Other source material will be diaries and letters that refer to Dawes and Pateygarang (i.e., Elizabeth Macarthur’s letters & journals). The secondary source material will be current writings and interpretations of their encounter (i.e. Inga Clendinnen’s Dancing With Strangers). The other source text will be what the artists bring of themselves to the work, personal text, cultural stories, constellation and creation myths  and their ‘speakings back’ to Dawes and Pateygarang from varying viewpoints. We aim to devise a chorus ensemble of indigenous performers to counterpoint the dual Dawes – Patyegarang  protagonist/s structure.

Stage 1 development took place at Bundanon Artists Retreat, NSW in Winter 2009.

1+1≠2

1+1≠2 is a new collaboration between Kate Richards, Brad Miller, Jon Drummond and Nancy Mauro-Flude. It comprises a series of explorations, across various media, around scientific conundrums – things that don’t add up, such as dark energy, the uncertainty principle, and the uncanny.

The focus of our research is contemporary conundrums in science, things that we are asked to believe but that don’t add up. In an era when master narratives have foundered, these conundrum become metaphors for the human enterprises of questioning and belief, creativity and cognition. By engaging creatively with these conundrum we are working at the frontiers of science and scientific research, we are delving into the interstices and into the heart of the unknown, and we are finding ways to develop projects and technology that are culturally critical. We are interested in the cultural implications of these conundrum, to develop alternative lines of inquiry around them and to contribute to new forms of knowledge. Science has replaced art and spirituality as the main framework for understanding ‘the unknown.’ We believe art has a re-invigorated role to reject the authority voice, the role of dogma and entrenched knowledge, and to investigate the ‘yearning to know’ that science now monopolises in touching parts of the human spirit.

The Uncertainty Principle v 2 – ‘wake’

Based on the early 20Cth physics axiom by Heisenberg, wake is the 2nd iteration of Richards’ project The Uncertainty Principle. A first version of wake was exhibited at ‘Outside Isea’ in Belfast in 2009, in a shipping container.

All ports have an isomorphic relationship to each other – they are connected by the flows of people, goods, stories and songs. These geopolitical links create a worldwide network that transverses oceans, continents and hemispheres. Every port attains the universal feel of an inter-zone, a liminal interface of comings and goings, yet still retains its own character.

In wake visitors enter the shipping container and see footage of world famous ports – Belfast, Singapore, Montreal, Sydney, New York, Vancouver, Bangkok and Barcelona. Shot by the artist from boats and ships, these miniature viewpoints create an affective connection with the network of ports round the world. The shipping container is a metaphor for all the people, goods and stories that have crossed the seas over the years.

Wayfarer v 2 – Urban Agents

Wayfarer v 2 – Urban Agents’ is a locative social media event, converging gameplay, creative intervention and site. It premiered in Melbourne at the Victorian Arts Centre in November 2009. see www.wayfarer.net.au Urban Agents screen grab

Foul Whisperings, Strange Matters

FOUL WHISPERINGS, STRANGE MATTERS brings Shakespeare’s world renowned and extraordinarily influential play Macbeth into a virtual worlds environment. This is an appropriate, timely use of pop culture as an adaptive bridge between classic texts and new media technology. The poetic use of metaphor, image and symbol that permeate Shakespeare’s language can be brought to 3D life using the online world as a discursive design space where visitors experience the motivations and emotional journey of character, and explore and make personal sense of the universal themes of Shakespeare. In Foul Whisperings, Strange Matters a prelude at the arrival grove sets the tone for the visitors’ exploration of seven scenes depicting Macbeth’s journey. Visitors engage with the participatory potential of Second Life to remake, co-create and mash-up Shakespeare. Foul Whisperings, Strange Matters’ inworld roleplay studios enable visitors to take part in group play and workshops that are exploratory, spontaneous and performative. A virtual world is a flexible, living, real time environment where things can change, appear and disappear and visitors can interact with real agency. Foul Whisperings is a fabulous cutting edge example of the potential of online media to breath life into old texts, taking classic narratives to new realms of possibility with diverse, unexpected and educational outcomes – off the page onto the virtual stage! DOWNLOAD A PDF ABOUT THE PROJECT

Crying Man 4

Crying Man 4 was a collaboration with Melbourne artist Lyndal Jones, and an extension of Lyndal’s Crying Man series. Installed at Artspace Sydney, Crying Man 4 was developed during a residency at the Artspace studios.Media: 3 channels of video; sync sound; flown double sided screens

The Uncertainty Principle

This solo photographic show at Australian Centre for Photography explores the metaphysical conundrum of ‘nature’ in a post nature age. Examining our sifting relationships to the natural world, The Uncertainty Principle references Heisenberg’s early 20Cth axiom in a meditation on movement, perception and the annihilation of time and space in our current technological age. The photos are semi transparent when seen front on and opaque when viewed from the side, creating an affect that embodies the theme. Media: digital photographs on voile; wall painting.

sub_scape

sub_scape is a real-time generative system for manipulating data streams. The system samples, folds and re maps one data set onto another. The data sets comprise numerical data, and data streams of video and audio. Using elegant rules, sub_scape generates poetic ecologies of sound and image. What emerge from the system are aesthetic complexes and evolving patterns, along with anomalies, turbulence and recursive effects. The system exhibits confluence, paradox, metaphor and commentary, arising from the intriguing combinations of source data and formal strategies. sub_scape is housed in a periscope object for single visitor use. The periscope has an in-built screen. The visitor sits to view the display. By turning the periscope horizontally, the visitor changes the data flows and effects. There have been 3 iterations of sub_scape – sub_scapeBALTIC at ISEA2004 Helsinki; sub_scapePROOF at Australian Centre for the Moving Image (ACMI) 2005 for PROOF: the act of seeing with one’s own eyes; and sub_scapeMACHINIMA.  Media: subscape software; video/audio feed; real time effects; aluminium periscope with audience interactivity.  DOWNLOADsub_scape.pdf         www.subscape.net 

Life After Wartime

Life After Wartime is a suite of multimedia artworks by Kate Richards and Ross Gibson. Based on 3000 archival scene-of-crime images from Sydney and thousands of evocative texts by Gibson, each iteration within the suite uses various design and interaction techniques to engage its audience.The suite comprises: Crime Scene – 1999-2000 – Justice & Police Museum Sydney and touring; Darkness Loiters – 2000 – an interactive story engine; Life After Wartime CD-ROM – 2003 – exhibited nationally and internationally, for sale through the artists, funded by the Australian Film Commission. Life After Wartime live with The Necks – Adelaide Fringe Festival 2001 and Sydney Opera House 2003 – a live improvised event with world renowned jazz trio The Necks; Street XRays – 2005 – Gibson’s re-photography installation at ACMI. Bystander – 2007 – a 5 channel interactive and immersive video installation at The Performance Space@CarriageWorks Sydney 2007. For more information on the projects www.lifeafterwartime.com DOWNLOADarticle.pdf